kosmickop – 5th anniversary

https://store.steampowered.com/app/1240620/kosmickop

I released this at the end of 2020, which was an interesting year! I luckily had mostly steady jobs during the development of this game and was trying to branch out from my bad mental health days – reconnecting with people and doing SCI work camps and what not (which I would highly recommend https://www.volunteer.sci.ngo/)

I guess the inspiration was to take the mick out of libertarians and conspiracy nuts. There was plenty of that nonsense around during those years, if you knew where to look. Now I feel like it is everywhere! Anyways, if you read the collectible lore in this game then you can see the ridiculous turn of events that made the world as chaotic as it is…

Both of the reviews are from people I gifted a key to it seems, I cannot remember if they were Youtubers or what not but they were nice enough to leave reviews!

I’m surprised there’s no user reviews for this game. This game is a lot of fun. When I first got this, it was very early in the games life, so I could understand why no reviews then, but I really hope this hasn’t dropped off since.
Yes, admittedly I haven’t played much lately, but that’s more due to my own personal things I got going on irl.

Look, just have a go. You will enjoy yourself if you give yourself a chance to work it out. Lots-o-fun!

Well I’m glad this person enjoyed it and I hope that their personal stuff has calmed down whatever it was.

This felt like I was having a bad fever dream. I will preface this with after doing some research, the game appears to have been made by 1 person and it shows throughout aspects of the game.

The gameplay is a top down twin stick shooter with a points system, the first thing you’re shown is an introduction to the story, who you are, what you’re doing and why. You’re then given control of the menus, which at first glance, do not look good, there is no unified art direction on what the menus should look like. They control weirdly and it was difficult to know what tab I was on when going through as the left-most tab was the one that you were on but the entire tab wasn’t centred, I would have expected it to be the one you’re on in the middle, but that could be a fault on myself. They do though get the job done.

The music, I’m going to be honest and say that the music was not good, to me it got annoying quickly and I turned it off. The graphics when in game don’t look too bad, the grounds can be a bit repetitive and sometimes can appear a bit dark but those were the only issues I had.

When landing in the first world it can be a bit confusing, but luckily there is an arrow that will point you to your objective. To complete your objective you can make use of multiple different powerups, one issue I had with this was there wasn’t any tutorials that explained what the powerups did, and how they affected your gameplay so resulted in only being able to find out by playing, which in it’s own way isn’t a bad thing doing this encourages the player to experiment. The game is short, with in my experience finding a massive difficult bump in the what I think was the final level (I wasn’t able to complete it).

Kosmickop’s characters were funny, which it felt like in an intentional way, in no way does the game take itself seriously, character portraits when talking were quite funny, when a new character appeared it did make me question what I was looking at, plot wise it’s quite thin and is easily forgettable.

Overall, the game would be interesting to you’re looking for a game that you could waste an hour or two on, the controls work as I’d expect for the genre, if you can look past the menus look and don’t care too much for a plot just a fun twin stick shooter then this might be the one for you, I would suggest waiting for a sale however.

This person gave a very detailed review which I appreciate. Yeah it is tough to make a game by yourself. I think I could have worked the more interesting plot points about the creation of the world into the story instead of just the collectible lore that people might miss. I’m not sure whether they actually fought the last boss, which is pretty tough but not too bad if you do all the side missions and get more of the unlockable powerups. But anyway I’m glad they enjoyed it on the whole! There are a few lessons here that I have hopefully learnt for Androfoco, we shall see!

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