Androfoco Dev Diary 7/2/26

Hello folks how is it going?

I come today with some fresh screenshots

I’d say about 3rd of the dialog is complete and in the game. Another 3rd is written but not in the game yet. The final third I have an outline for but not properly written up. Sometimes indie game development consists of hurriedly writing dialog into a spreadsheet using my phone before I forget it while my baby is asleep on me!

We have 8 chapters for the main story. Our community hack the andro market to make an entry for themselves to hopefully improve their lives. This screen is where they live now. Looks a bit grim eh.

You can press on their name to get their opinions on what has just happened before diving into the next match.

It kind of reminds me of a 90s interactive encyclipedia cd rom. There’s like a million of them. I forgot they existed until I’d got this screen working and remembered how much I loved them. Weird eh?

Why are they wearing old timey clothes, if this is set in the future? Good question

I know some people will say “aww I wanted to explore their home”, well it looks a little bit like a battle map eh?

So many crosshairs! They all mean different things. Shout out to Kenney who created the crosshairs and I also am using one of their cursors

https://kenney.nl/

Of course I donated. These crosshairs are looking much better than the ones I made and the variety really got my creativity flowing.

A Steam Next Fest is scheduled for July and I’m feeling confident that I can get a demo ready for then. It will probably consist of 1 map of online play / fighting against AIs

I’m hoping for some feedback and seeing how well the online play works in the wild. I can only test with mine and my wife’s gaming PCs at the moment.

In the full game currently there is a ranked online play where you level up and a custom game mode where you can invite friends and add AIs to the battle too.

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