Tag: indie game

  • Androfoco dev diary 31/12/25

    Hello you wonderful people

    As the year is closing to an end I am writing up a quick scheduled dev diary about Androfoco

    https://store.steampowered.com/app/3771980/Androfoco

    The game is coming along nicely and more and more pieces fit together.

    I was going to do a demo for Steam Next fest February 2026 but think I will wait for the next one (as you can only do one!). It looks like that will be June or October but there’s been none announced yet.

    Anyways hope you had a boss evening, I will share more. Happy 2026!

  • kosmickop – 5th anniversary

    https://store.steampowered.com/app/1240620/kosmickop

    I released this at the end of 2020, which was an interesting year! I luckily had mostly steady jobs during the development of this game and was trying to branch out from my bad mental health days – reconnecting with people and doing SCI work camps and what not (which I would highly recommend https://www.volunteer.sci.ngo/)

    I guess the inspiration was to take the mick out of libertarians and conspiracy nuts. There was plenty of that nonsense around during those years, if you knew where to look. Now I feel like it is everywhere! Anyways, if you read the collectible lore in this game then you can see the ridiculous turn of events that made the world as chaotic as it is…

    Both of the reviews are from people I gifted a key to it seems, I cannot remember if they were Youtubers or what not but they were nice enough to leave reviews!

    I’m surprised there’s no user reviews for this game. This game is a lot of fun. When I first got this, it was very early in the games life, so I could understand why no reviews then, but I really hope this hasn’t dropped off since.
    Yes, admittedly I haven’t played much lately, but that’s more due to my own personal things I got going on irl.

    Look, just have a go. You will enjoy yourself if you give yourself a chance to work it out. Lots-o-fun!

    Well I’m glad this person enjoyed it and I hope that their personal stuff has calmed down whatever it was.

    This felt like I was having a bad fever dream. I will preface this with after doing some research, the game appears to have been made by 1 person and it shows throughout aspects of the game.

    The gameplay is a top down twin stick shooter with a points system, the first thing you’re shown is an introduction to the story, who you are, what you’re doing and why. You’re then given control of the menus, which at first glance, do not look good, there is no unified art direction on what the menus should look like. They control weirdly and it was difficult to know what tab I was on when going through as the left-most tab was the one that you were on but the entire tab wasn’t centred, I would have expected it to be the one you’re on in the middle, but that could be a fault on myself. They do though get the job done.

    The music, I’m going to be honest and say that the music was not good, to me it got annoying quickly and I turned it off. The graphics when in game don’t look too bad, the grounds can be a bit repetitive and sometimes can appear a bit dark but those were the only issues I had.

    When landing in the first world it can be a bit confusing, but luckily there is an arrow that will point you to your objective. To complete your objective you can make use of multiple different powerups, one issue I had with this was there wasn’t any tutorials that explained what the powerups did, and how they affected your gameplay so resulted in only being able to find out by playing, which in it’s own way isn’t a bad thing doing this encourages the player to experiment. The game is short, with in my experience finding a massive difficult bump in the what I think was the final level (I wasn’t able to complete it).

    Kosmickop’s characters were funny, which it felt like in an intentional way, in no way does the game take itself seriously, character portraits when talking were quite funny, when a new character appeared it did make me question what I was looking at, plot wise it’s quite thin and is easily forgettable.

    Overall, the game would be interesting to you’re looking for a game that you could waste an hour or two on, the controls work as I’d expect for the genre, if you can look past the menus look and don’t care too much for a plot just a fun twin stick shooter then this might be the one for you, I would suggest waiting for a sale however.

    This person gave a very detailed review which I appreciate. Yeah it is tough to make a game by yourself. I think I could have worked the more interesting plot points about the creation of the world into the story instead of just the collectible lore that people might miss. I’m not sure whether they actually fought the last boss, which is pretty tough but not too bad if you do all the side missions and get more of the unlockable powerups. But anyway I’m glad they enjoyed it on the whole! There are a few lessons here that I have hopefully learnt for Androfoco, we shall see!

  • Battle Trendaria – 8th Anniversary

    It’s been 8 years since Battle Trendaria came out!

    https://store.steampowered.com/app/739660/Battle_Trendaria

    When I think back to when I was developing this, it was rough times. I had mostly recovered from mental illness but was still pretty anxious. I had finally gotten a job at a local radio station but the place shut down shortly afterwards

    I’m just grateful that I live in a country with socialised medicine and I wish for that for everyone. I don’t understand why anyone would disagree with this but but that’s a thought for another post 🫠 I’m also very grateful for family and friends who supported me at that time

    I wanted a snappy shooter game with very different character types that you could shapeshift between. Sort of like a PS2 era shooting game that you could play with your friends in splitscreen mode and mow down a lot of AI foes!

    With everything that was going on I was just exhausted so once it was in a state that was fit for the public, I released it.

    Not much fanfare happened at that time. It wasn’t until a couple of years later I received a review. If this person had half as much fun as they say they did then I’d done a good job with it and it was worth the effort in the end!

    I don’t know where to begin with this review. I can state with confidence, that this game has the potential to grow into one of the greatest games of all time, and time to come.

    From the depths of the Steam store lies this beast, undisrupted and undisturbed. My first impressions weren’t very high, however, I didn’t think I was about to launch such a life-changing product. Oh was I so wrong. From the get-go, I was immediately immersed within the world of Nymphalalalalia. My adrenaline levels shot up as I was greeted by an explosive and action packed environment. Colours and particle effects galore. My hands snapped to the keyboard, trying to save my creature from a horrendous and cruel, yet beautiful death. Alas, I couldn’t save him from its demise. From an adrenaline rush to a heartbreak, I had no idea about the emotional rollercoaster I was lining up for when buying this game, and it wasn’t going to stop there. I respawned back into the action refreshingly fast. No need to wait around in this game. The combinations of the stunning visuals and the deep, satisfying sound work brought the life right back into me, along with the adrenaline.

    This time, I was ready.

    Using one of the primary selling points of this game, I was able to transform into a fast critter, zooming across the map at ludicrous speeds. I was about to flank the enemy team. I converted to a strong titan, and using it’s shotgun like projectiles, took out enemies with rapid succession. There are no words to describe the satisfaction and triumph I felt during those few seconds of my game time.

    I could go on and on about the moments I had, exploring the two highly detailed maps. The first being open and vast. The second incorporating more close-quarters combat with a maze of towering spires. It makes you feel insignificant in its world, but you soon discover the difference you can make for your team.

    In terms of menus and navigation, the game throws you right in, with no return. It’s straight to the point. Simple, yet detailed. Casual, yet refined. The story is incorporated into the main menu, conveying its importance and allowing users to get right into the deep and fascinating narrative. The thought put into each and every corner of this game in mind-boggling. Extremely impressive.

    Time to cut to the chase and get down the the basics;
    The gameplay fast and action packed. Lots of options when it comes to play style, increasing the height of the skill ceiling. The gunplay is also vast in options, with each creature comes a new type of projectile, and a new playstyle. By quickly changing between creatures you can create your own powerful and unique playstyles.
    The visuals are remarkable, and already prepped for future gaming and rigs. With the option to go up to 8K resolution you can be sure that graphics haven’t been looked over when the devs made this game. With excessive amounts of colourful particles, you can find yourself caught up in beautiful chaos.
    The audio is responsive and helps with the gameplay. Each character has its own sounds that can be used to identify them, even without any visual aid.
    The story is deep, hidden, and meaningful. The names of the creatures and maps are intriguing. They really immerse you in the narrative and gameplay.

    To sum it all up, a single, not even two reviews could successfully describe the euphoria and joy that this game brings you. Play it for yourself to experience this beautiful, lawless, masterpiece.

    9/10