Tag: online multiplayer

  • Androfoco dev diary 4/4/2026

    Hello you wonderful people.

    I am writing with an update from the development of Androfoco. It has been progressing nicely.

    I have been focusing on polishing the game and making the online multiplayer work better because the Steam Next Fest is coming up and I want people to have a good experience playing the demo.

    I don’t compile the game super often because my laptop struggles with it and it takes a while. Probably need more RAM to be honest! Well I am glad I did because the other day I was unable to create a lobby on the online play. This wasn’t an issue with playing the development version of the build. This was probably due to me messing with the Steam plugins when I was putting the achievements in.

    In the end I just had to upgrade the version of Unreal Engine to 5.7 as I had been using workarounds to get around 5.6’s bugs with Steam online play. I’m starting to make good progress getting it resolved now.

    I was hoping that the upgrade would resolve some of the graphical glitches I was seeing with some assets too but I guess I will have to use my imagination to come up with a new solution instead.

    Here’s this week’s video on Gamer’s Tavern!

    This map is called Vernetor and is very bright, green and hilly. The map is perhaps the biggest in the game. As a side effect of this you will explode when knocked even slightly off the main platform which allows for a different sort of gameplay.

    The charge shield I was using in this video is not really a shield. The snowflake will double he percent of health before you malfunction so allows you to stay in your current skirmish for longer. It will also reduce your temperature a little bit! If you use it when you are around 50% it will give you a massive andtage, if you are at about 10% you may have wasted your charge for nothing!

    Androfoco is available to wishlist so please go do that if you like what ya see!

    https://store.steampowered.com/app/3771980/Androfoco

  • Androfoco Preview Gameplay Video – Calverton Rickles

    Hi folks, I am here to present some new gameplay footage of the in development game Androfoco.

    If you like this, I would love it if you gave it a wishlist here:

    https://store.steampowered.com/app/3771980/Androfoco

    In this level there are a lot of trenches were the town has been dug up with staircases leading up to the ground.

    This level is a little spooky, making the fast paced action feel intense.

    Check it out on the Gamer’s Tavern. Very cool peer tube instance! No ads, good privacy

    It is easier to defeat opponents when they are on the surface but make sure you are ready for a fight when you rise. The trenches are most suited to close combat.

    In Androfoco, even if your opponents are far ahead the tables can quickly turn.

  • Androfoco Dev Diary 7/2/26

    Hello folks how is it going?

    I come today with some fresh screenshots

    I’d say about 3rd of the dialog is complete and in the game. Another 3rd is written but not in the game yet. The final third I have an outline for but not properly written up. Sometimes indie game development consists of hurriedly writing dialog into a spreadsheet using my phone before I forget it while my baby is asleep on me!

    We have 8 chapters for the main story. Our community hack the andro market to make an entry for themselves to hopefully improve their lives. This screen is where they live now. Looks a bit grim eh.

    You can press on their name to get their opinions on what has just happened before diving into the next match.

    It kind of reminds me of a 90s interactive encyclipedia cd rom. There’s like a million of them. I forgot they existed until I’d got this screen working and remembered how much I loved them. Weird eh?

    Why are they wearing old timey clothes, if this is set in the future? Good question

    I know some people will say “aww I wanted to explore their home”, well it looks a little bit like a battle map eh?

    So many crosshairs! They all mean different things. Shout out to Kenney who created the crosshairs and I also am using one of their cursors

    https://kenney.nl/

    Of course I donated. These crosshairs are looking much better than the ones I made and the variety really got my creativity flowing.

    A Steam Next Fest is scheduled for July and I’m feeling confident that I can get a demo ready for then. It will probably consist of 1 map of online play / fighting against AIs

    I’m hoping for some feedback and seeing how well the online play works in the wild. I can only test with mine and my wife’s gaming PCs at the moment.

    In the full game currently there is a ranked online play where you level up and a custom game mode where you can invite friends and add AIs to the battle too.