Hello you wonderful people.
I am writing with an update from the development of Androfoco. It has been progressing nicely.
I have been focusing on polishing the game and making the online multiplayer work better because the Steam Next Fest is coming up and I want people to have a good experience playing the demo.
I don’t compile the game super often because my laptop struggles with it and it takes a while. Probably need more RAM to be honest! Well I am glad I did because the other day I was unable to create a lobby on the online play. This wasn’t an issue with playing the development version of the build. This was probably due to me messing with the Steam plugins when I was putting the achievements in.
In the end I just had to upgrade the version of Unreal Engine to 5.7 as I had been using workarounds to get around 5.6’s bugs with Steam online play. I’m starting to make good progress getting it resolved now.
I was hoping that the upgrade would resolve some of the graphical glitches I was seeing with some assets too but I guess I will have to use my imagination to come up with a new solution instead.
Here’s this week’s video on Gamer’s Tavern!
This map is called Vernetor and is very bright, green and hilly. The map is perhaps the biggest in the game. As a side effect of this you will explode when knocked even slightly off the main platform which allows for a different sort of gameplay.
The charge shield I was using in this video is not really a shield. The snowflake will double he percent of health before you malfunction so allows you to stay in your current skirmish for longer. It will also reduce your temperature a little bit! If you use it when you are around 50% it will give you a massive andtage, if you are at about 10% you may have wasted your charge for nothing!
Androfoco is available to wishlist so please go do that if you like what ya see!




